School S14 · F03

XR Engineering (VR / AR / MR)

Immersive engineering for the spatial era.

Covers VR, AR and MR as one discipline — hardware, SDKs, interaction, comfort, safety and enterprise deployment.

Learning outcomes

What graduates can do.

  • 01Ship XR apps to Quest, Vision Pro and mobile AR
  • 02Design spatial UI that respects human comfort
  • 03Integrate hand, eye and body tracking
  • 04Deploy XR in enterprise training contexts

Curriculum

9 courses.

Delivered as a portfolio-based sequence. Every course culminates in shipped work reviewed by working practitioners.

  1. 01XR Hardware & Platforms Overview
  2. 02Unity XR Toolkit
  3. 03Unreal XR & OpenXR
  4. 04visionOS & Apple Spatial
  5. 05WebXR
  6. 06Spatial UI & Interaction Design
  7. 07Locomotion, Comfort & Accessibility
  8. 08Enterprise XR Deployments
  9. 09Capstone: Ship an XR Experience

Tools & technologies

UnityUnrealOpenXRvisionOSWebXRMeta SDK

Career tracks

  • XR Engineer
  • Spatial Designer
  • Enterprise XR Lead