School S14 · F03
XR Engineering (VR / AR / MR)
Immersive engineering for the spatial era.
Covers VR, AR and MR as one discipline — hardware, SDKs, interaction, comfort, safety and enterprise deployment.
Learning outcomes
What graduates can do.
- 01Ship XR apps to Quest, Vision Pro and mobile AR
- 02Design spatial UI that respects human comfort
- 03Integrate hand, eye and body tracking
- 04Deploy XR in enterprise training contexts
Curriculum
9 courses.
Delivered as a portfolio-based sequence. Every course culminates in shipped work reviewed by working practitioners.
- 01XR Hardware & Platforms Overview
- 02Unity XR Toolkit
- 03Unreal XR & OpenXR
- 04visionOS & Apple Spatial
- 05WebXR
- 06Spatial UI & Interaction Design
- 07Locomotion, Comfort & Accessibility
- 08Enterprise XR Deployments
- 09Capstone: Ship an XR Experience
Tools & technologies
UnityUnrealOpenXRvisionOSWebXRMeta SDK
Career tracks
- XR Engineer
- Spatial Designer
- Enterprise XR Lead
Featured programs
Flagship programs anchored in this school.
P15Advanced
AI Virtual Reality Development
Immersive VR experiences engineered with AI.
16 weeks · 18 ECTS · Cohort
P16Advanced
AI Augmented Reality Development
Consumer and enterprise AR with spatial AI.
16 weeks · 18 ECTS · Cohort
P17Advanced
AI Mixed Reality Development
MR interfaces that blend real and synthetic worlds.
18 weeks · 20 ECTS · Cohort
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