Faculty F03
Interactive Computing Faculty.
The interface of the next century will not be a rectangle. This faculty prepares engineers for the spatial, immersive and playable era of computing — where AI, 3D and reality itself compose the canvas.
Schools within this faculty
5 schools.
School of AI Game Development
AI-assisted workflows in Godot, Unity and Unreal.
School of XR Engineering (VR / AR / MR)
Immersive engineering for the spatial era.
School of Spatial Computing
Interfaces that understand space, motion and intent.
School of Digital Twins
Live digital replicas of physical systems and cities.
School of 3D Software Engineering
Real-time 3D, WebGPU and the next generation of interfaces.
Featured programs
7 flagship programs in this faculty.
AI Game Development
AI-assisted workflows in Godot, Unity and Unreal.
AI Virtual Reality Development
Immersive VR experiences engineered with AI.
AI Augmented Reality Development
Consumer and enterprise AR with spatial AI.
AI Mixed Reality Development
MR interfaces that blend real and synthetic worlds.
Spatial Computing Engineering
Interfaces that understand space, motion and intent.
Digital Twin Engineering
Live digital replicas of physical systems and cities.
3D Software Engineering
Real-time 3D applications for web, desktop and devices.
Faculty & instructors
2 instructors teaching in this faculty.
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