School S13 · F03
AI Game Development
AI-assisted workflows in Godot, Unity and Unreal.
Trains game engineers and creative technologists to build shippable games with AI in the pipeline — procedural content, intelligent NPCs, dynamic difficulty.
Learning outcomes
What graduates can do.
- 01Ship a complete playable game
- 02Integrate generative pipelines into game production
- 03Design AI-driven NPCs and systems
- 04Publish to Steam, itch.io or mobile stores
Curriculum
9 courses.
Delivered as a portfolio-based sequence. Every course culminates in shipped work reviewed by working practitioners.
- 01Game Design Fundamentals
- 02Godot Deep Dive
- 03Unity for AI Games
- 04Unreal Engine Basics
- 05Procedural Content Generation
- 06AI NPCs & Behavior Trees
- 07Multiplayer & Netcode
- 08Publishing & Live Ops
- 09Capstone: Ship a Playable Game
Tools & technologies
GodotUnityUnrealBlenderHoudini
Career tracks
- Game Engineer
- Technical Designer
- Indie Studio Founder
Featured programs
Flagship programs anchored in this school.
Other schools in this faculty