School S13 · F03

AI Game Development

AI-assisted workflows in Godot, Unity and Unreal.

Trains game engineers and creative technologists to build shippable games with AI in the pipeline — procedural content, intelligent NPCs, dynamic difficulty.

Learning outcomes

What graduates can do.

  • 01Ship a complete playable game
  • 02Integrate generative pipelines into game production
  • 03Design AI-driven NPCs and systems
  • 04Publish to Steam, itch.io or mobile stores

Curriculum

9 courses.

Delivered as a portfolio-based sequence. Every course culminates in shipped work reviewed by working practitioners.

  1. 01Game Design Fundamentals
  2. 02Godot Deep Dive
  3. 03Unity for AI Games
  4. 04Unreal Engine Basics
  5. 05Procedural Content Generation
  6. 06AI NPCs & Behavior Trees
  7. 07Multiplayer & Netcode
  8. 08Publishing & Live Ops
  9. 09Capstone: Ship a Playable Game

Tools & technologies

GodotUnityUnrealBlenderHoudini

Career tracks

  • Game Engineer
  • Technical Designer
  • Indie Studio Founder