School S15 · F03

Spatial Computing

Interfaces that understand space, motion and intent.

Focused on the systems layer of spatial computing — SLAM, scene understanding, spatial anchors, shared spaces.

Learning outcomes

What graduates can do.

  • 01Build apps with persistent spatial anchors
  • 02Integrate SLAM, depth and scene understanding
  • 03Design shared spatial multi-user experiences
  • 04Ship on Vision Pro and Quest

Curriculum

8 courses.

Delivered as a portfolio-based sequence. Every course culminates in shipped work reviewed by working practitioners.

  1. 01Spatial Computing Foundations
  2. 02SLAM & Scene Understanding
  3. 03Spatial Anchors & Persistence
  4. 04ARKit, ARCore & MRTK
  5. 05Multi-User Spatial Sessions
  6. 063D Audio & Haptics
  7. 07Spatial Data & Analytics
  8. 08Capstone: Ship a Spatial Application

Tools & technologies

ARKitARCoreMRTKRealityKitUnity

Career tracks

  • Spatial Engineer
  • AR Product Engineer
  • Spatial Interaction Designer